We are in the early years of a fundamental demographic shift. The Millennial generation — which is even larger than the massive Baby Boom generation — now makes up a third of the workforce. As younger millennials continue to graduate from college, their powerful mix of values, communication style, and work perspective is driving a work-culture revolution.

As you lead a team that’s increasingly made up of millennials, understanding their motivators is essential to your success. This is a challenge that Aaren Terrett knows very well, since his organization is made up almost entirely of millennials. [click to continue…]


GC34: 8 Gamification Resources for Talent Acquisition

by Monica Harrison on February 23, 2016


Manager reviewing workers job performance

For several years, recruiting has been one of the business processes that has best leveraged the potential of gamification. According to a recent article in HR Magazine, gamification can be an effective strategy for talent acquisition because of the power to:

  • Trigger interest in job openings,
  • Enable (and reward) current employees to easily share job openings with their external network and get feedback on their contacts’ progress during the recruiting process,
  • Project an innovative image of the employer,
  • Give candidates a realistic preview of the job, and
  • Predict applicants’ future job performance.

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GC33: Playing a Better Game of Business | with Simcha Gluck of FreshBiz

January 26, 2016

Gamification concepts continue to be integrated as part of normal business practices; sometimes it’s as subtle as taking inspiration from certain game elements when tweaking a business process, and at the other end of the spectrum, sometimes it’s literally creating a game for people to play. For one growing company, they not only have created […]

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GC32: Engaging Employees as Brand Ambassadors | with Ivan Tsarynny of PostBeyond

September 22, 2015

Social media has a powerful effect on company sales and recruiting efforts. But just having a corporate communications person post things on Facebook, LinkedIn, and Twitter doesn’t actually bring results. On social media, people pay attention to people, not to companies.

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GC31: Gamified Goal Setting in the Enterprise: Helping People Win at Work | with Kris Duggan of BetterWorks

August 25, 2015

Focusing on goals establishes a business culture of innovation and collaboration because you are measuring ongoing operations, not a single point in time. For organizations to drive better performance, goal setting should be done frequently, and should focus on just a few high-quality, high-impact goals. BetterWorks is an enterprise goals platform designed to enable all […]

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WHE24: Benefits Engagement through Gamification | with Dr. Ann Clark and Erin Krehbiel of ACI/MacroLife

June 23, 2015

Back in episode 14, we talked about the six drivers of behavioral engagement. One driver is Structural Ability; in other words, make it easy for people to take the recommended actions that will improve their physical or financial health. Another of the six drivers is Personal Motivation; make it what they want to do. Gamification […]

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GC30: The Game of Benefits | with Dr. Ann Clark and Erin Krehbiel of ACI/MacroLife

May 7, 2015

Gamification and mobile technology can both make it easier for employees to use their benefits, and provide the motivation to make it what they want to do. In past episodes of Game Changer, we’ve looked at some gamified applications related to certain health benefits – such as episode 3 with UnitedHealth, episode 7 with Movable, […]

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One Drive to Rule Them All: To Lead Progress, Target the Right Motivator

April 29, 2015

Every organizational leader can learn a lesson from the science behind employee gamification, which is the use of game-inspired tactics to engage employees. As with any initiative a leader undertakes, the purpose of gamification is implemented to create some sort of change or progress. For example, the primary objective may be: Increase employee referrals for […]

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GC29: GamifiKaizen: Using gamification for continuous improvement | with Gal Rimon of GamEffective

April 7, 2015

Longtime listeners of Game Changer know that gamification isn’t about rewards and competition. The most effective gamification makes use of intrinsic drivers to engage employees. GamEffective strives to be the “Fitbit of work,” taking the place of traditional performance management, feedback, and even continuous improvement practices such as kaizens. Gal Rimon is CEO of GamEffective, […]

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GC28: Gamification in Human Resources | with Mario Herger

September 25, 2014

The new book Gamification in Human Resources highlights several dozen examples of how organizations are using gamification throughout the employee life cycle to recruit, develop and evaluate talent – and it gives you the tools necessary to begin or expand your own gamification programs. Mario Herger is the author of several books on gamification, including […]

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GC27: Gamify New Hire Onboarding | with Mohit Garg from MindTickle

June 12, 2014

MindTickle enables businesses, trainers and individuals to transform their existing online content (presentation slides, videos, and documents) into an interactive learning experience. MindTickle engages the learner and makes learning efficient, effective and delightful through a unique combination of gamification elements and social tools. Mohit Garg is the Co-Founder of MindTickle. Prior to co-founding MindTickle in […]

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GC26: Online Leadership Training Game | with Kevin Allen from Planet Jockey

April 15, 2014

The Planet Jockey Game is based on actual situations and dilemmas drawn from the experience of real CEOs and other senior leaders of Fortune 500 companies. Planet Jockey trains users to become emotionally intelligent leaders by adopting the concept of buoyancy, the phenomenon whereby, as a leader, you float because the people you have inspired […]

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